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So you’ve heard me ramble about the SA2 adaptation where it took them years to complete it, so here’s some more talk about the Adaptations of the Sonic games in the comics. Now it’s obvious that since the comics are based off of the games, they usually make adaptations to advertise the game since SEGA’s the one that calls the shots, even when people would say that the comic is nothing but a huge advertisement which sounds like a statement coming from an obvious group of people. They were more like their own stories back then, but nowadays they’ve gone straight to the advertisement bandwagon. When it comes to me about adaptations, I consider storywise as a proper adaptation and stories only featuring elements and characters from the game as a loose adaptation.


Might as well get this out of the way first cause ironically the first adaptation was from an episode of Adventures of Sonic the Hedgehog, which is where the comic first started off in that style. In Issue 2, we had a bit of a small adaptation of the, Super Special Sonic Search and Smash Squad episode from AOSTH. It pretty much sums up the series in one issue with some changes here and there. Coconuts is sent out to destroy Sonic first, then it’s Scratch and Grounder who try to capture him, instead of the other way around. Coconuts would have a few short stories later on and the S.S.S.S.S. Squad wouldn’t be seen again until years later when Robotnik’s forgotten creations become workers at the Casino Night Zone after Mogul takes control over it. We would later get an adaptation of the Pseudo Sonic episode. The story is that Robotnik makes a robot duplicate of Sonic, more like a prototype for Metal Sonic, and uses it to get into Knothole and capture the Freedom Fighters and manages to get in while Sonic is away dealing with an allergic reaction to poison sumac blossoms. An interesting difference was that in the show, Pseudo Sonic was powered by someone controlling him inside, in the comic the robot has a will of it’s own. Also in the comic, Sonic and Pseudo Sonic never meet until years later in Issue 170. And for Satam, well obviously it sort of acts as a continuation and all we got for adaptations from the episodes are characters and 2 episodes, Ghost Busted and Cry of the Wolf. They’re pretty much like the episodes, except with very poor artwork.


So for their actual first adaptation of a Sonic game turns out to not be the first Sonic Game, but Sonic’s first Pinball game that was adapted in Issue 6. The Issue opens with the freedom fighters charging to take down Robotropolis, only to find the place closed down as Robotnik has moved his machinery to Mt. Mobius and has built his Veg-O-Fortress. Pretty much shares the same storyline of Sonic going into the Veg-O-Fortress. It’s also interesting to note that Sonic Spinball is the only Sonic game to feature characters from the comics/satam cast in one of the mini-games. The comic features some of the familiar locations and enemies from the game such as The Machine Level, Scorpius, and a few others. One thing that they’ve done is give the kangaroo’s operating the bellows names, Hip and Hop, and some personality, which I thought they were actually robots in the game. These characters would be seen again as judges after the Mecha Madness arc, and would be seen again years later during Geoffery’s trail for working for Naugus. Since the game features 16 Chaos Emeralds in total, it wouldn’t be that different from the comics as Mobius had thousands of Green Chaos Emeralds scattered across the globe, but sadly, no Chaos Emeralds in the comic version. One of the differences is the ending to the adaptation: In the game, sonic hitches a ride on tails’s plan while robotnik falls down to his destroyed fortress. In the comic, Sonic tries to save some captive animals that are guarded by piranha plants and heads for robotnik, only to wound up in a trap where Robotnik ejects him out of the base and tails catches him as Sonic states that this won’t be the last time he’ll venture into the Veg-O-Fortress, which apparently it would be his last time in the comics. I consider this one to be both an adaptation and an advertisement where we never see Sonic go back to the fortress and one of the few times Robotnik wins. Course in the description the company asks the readers to write to Sonic Grams if they want to see more spinball action, and apparently no one wanted to see anymore Spinball action.


Interesting to note that these games are another one of those, beat robotnik and save the world, stories. There is more detail in the manual to these games yet nobody reads them. So for the first Sonic game we mostly get some of the familiar badniks like Motobug, Catakiller, Buzzbomber and even Splats who was a scrapped enemy from the first game. There’s barely any familiar locations and Robotniks Giant checkered wrecking ball is also seen, but only in the Original Mini Series and as a weapon for the Egg Beater. During the Genesis arc which sends everyone in an alternate dimension and erasing their memories temporarily, the first 2 parts of the Genesis Arc are more closer to their video game counterparts and feature all of the levels from the first game, excluding Spring Yard Zone.

Now for Sonic 2, the adaptation for that game was mostly seen in the Sonic Quest mini series. This is more of a loose adaptation as there isn’t any familiar locations or enemies from the game in the Sonic Quest arc, with the exception of the Casino Night Zone that was used by the Original Robotnik for a while and later owned by Mammoth Mogul. It might even borrow some elements from the Game Gear version where tails gets kidnapped by Robotnik and Sonic goes off to save him, just like in the comic where Tails gets sucked up by a machine from the Death Egg to drain a pool full of Power Rings. For the Death Egg, it was mainly just a giant ship that served as Robotniks base in the games, the comics give the machine a little more purpose like collecting Power Rings, almost sinking Angel Island, and also blows up at the end of the arc and is not rebuilt like in the games, that is until the new Robotnik came along and created the Death Egg MKII. The closet we get to an adaptation is the final boss battles on the Death Egg where it’s Sonic vs Silver Sonic, in which Silver Sonic is a giant and Sonic climbs in an somehow manages to reprograms him in order to fight Robotnik wearing the Eggs-O-Skeleton. The Eggs-O-Skeleton is probably one of Robotniks goofiest costumes which makes him look like some kind of professional wrestler, next thing you know it’ll be the Eggs-O-Skeleton vs. El Grand Gordo. I guess the Eggs-O-Skeleton is supposed to be their version of the Egg Destroyer Battlesuit, and yes I’m calling the giant robot from Sonic 2 by it’s Archie Sonic name because, “The Death Egg Robot” is a real cheap and lazy name. In the last 2 parts of the Genesis Arc, it also stays closer to the game with familiar enemies and locations, as well as actually having the Egg Destroyer Battlesuit make an appearance where Super Sonic battles it before using Chaos Control to send everything back to the way it was. Later on in the series they would feature some locations from the games like the Oil Ocean Refinery, one of Robotnik’s power plants and guarded by members of the Dark Egg Legion.

Sonic 3 is in the same categories but with no part of the Genesis Arc to stay closer to it’s game counterpart. Issue 13 was the issue that introduces Knuckles the Echidna, and a loose adaptation of Sonic 3. Most of the time it’s Sonic and Tails on Angel Island who later run into Knuckles. It features at least one Sonic enemy for a brief second and shows some elements from the Hydrocity Zone. One similarity is where Robotnik tricks Knuckles into thinking Sonic and Tails are thieves and plan to steal the Chaos Emerald that keeps the Floating Island floating, since there was no Master Emerald at that time yet. The comic focuses more on the interaction with Sonic, Tails and Knuckles and in the end they team up to stop Robotnik from stealing the Chaos Emerald, instead of Knuckles falling to his doom when the Death Egg begins it’s 2nd launch. It also features locations that would be seen later on in the comics like the Hidden Palace Zone, Ice Cap Zone and others residing on Angel Island.


Was first shown in the 48 Page Special simply known as, Sonic and Knuckles. Besides some of the locations present on Angel Island, there’s little to no similarities with adaptation story wise. The story mainly focuses on Robotnik strapping some rockets onto the Island to send it hurdling down towards Knothole and Sonic and Tails have to stop it. We see Mushroom Hill where Sonic and Tails first end up on the island and Hey-oh makes an appearance, who would later be seen again in a story starring Knuckles, but that’s about it for similarities from the game and comic. These adaptations don’t rely on the, rebuilding the Death Egg numerous times, scenario and explores the locations of Angel Island for the most part.


Issue 25 was where we were introduced to a loose adaptation of Sonic CD as well as their first Milestone. The plot is that Robotnik has captured Amy Rose to lure Sonic into a trap, by having Snively dress up as Robotnik and chase him with a giant laser beam and dealing with his newest creation, Metal Sonic, at the same time. For levels there is at lead the Stardust Speedway Zone where Sonic and Metal Sonic race to the finish, there are no enemies from the game in the comic and none of that Time Traveling thing with the Time Stones. The comic tends to me more of it’s own story instead of what the games story is. The Original Metal Sonic would be seen a few times in the comics, even after the Original Robotnik was killed off. Course nowadays he’s becoming very popular now that he’s been recreated as Shard. Although Little Planet and the Time Stones never appear in the adaptation, it’s stated in the Complete Sonic Comic Encyclopedia that they do exist in the Archie Sonic universe, they just haven’t had a proper introduction. When that’ll happen I’ll never know.


I was surprised to see that there actually is an adaptation of this arcade game, besides the fact that the company makes better use of Mighty and Ray in the comics. In the game, Sonic, Mighty and Tails get taken to Robotnik’s fortress and they have to escape, kind of like what the comic does. Although this adaptation is mainly seen in the use of flashbacks during the times of the Original Robotnik. In the Knuckles comics where Mighty and Nic head over to the abandoned fortress to save Ray. It was a nice adaptation, since SEGASonic the Hedgehog is an arcade game so chances of playing that are very slim, unless you use the power of Emulation.


You’d think the story in issue 2 called, Triple Trouble, would be an adaptation of this game, well it’s not cause we got a proper adaptation of this game in the appropriately named comic special, Sonic Triple Trouble. The story in the game has Robotnik collect 6 Chaos emeralds, only to lose them from an accidental experiment. So Sonic and Tails go off to retrieve them, while Robotnik tricks knuckles again to help him and Nack the Weasel plans on getting the emeralds. The comic has some similarities to the story but more different. Robotnik obtains one chaos emerald and splits in half after the experimental accident. So instead of tricking Knuckles, he hires Nack to retrieve them fast. Any contact with a normal emerald with half of an emerald can lead to some catastrophic effects. One lands in the middle of nowhere and creates a Zone called Triple Trouble, which is just a collection of all of the zones from the game, while the other half land on the Floating Island and is slowly being pulled towards the emerald that keeps the island floating. The comic version has more of a series of different events compiled into one, instead of having it be a free for all like it was in the game. Since it is a Game Gear Game, there are very few levels and are easily compiled into one zone. While the game has the common good vs. evil on ultimate power, the comic has more of a time limit as one half of the emerald is heading towards a normal chaos emerald. But still the adaptation was good and the game was good, even though I never got all the emeralds.


Shown in the appropriately named comic special, Knuckles Chaotix. Well they both share the whole Carnival Island bit and feature some of the characters in the game, as well as introducing a comic exclusive character running the amusement park. Unlike the game, the comic properly introduces the future members of the Chaotix in the comic: Mighty, Espio, Vector, Charmy, Heavy and Bomb. Sonic and the others appear but not much as they are captured by one of robotnik’s traps.  For the Chaotix, they would actually stay together as a team throughout the series instead of being reduced to 3 members like in the games, even Heavy and Bomb are actually useful being ex-minions of the Original Robotnik and would make several appearances here and there until being rebuilt with their original programing as members of Team Freedom. It does feature elements from the game like the special rings, and Metal Sonic Kai aka Titan Metal Sonic. As far as I know, the Chaos Rings were replaced with Power Gems in the comics which were used to build Heavy and Bomb and upgrading the Original Metal Sonic. It’s also interesting to note that Heavy and Bomb look nothing like their video game counterparts and are given personalities. They would stay like this for years until designed to their video game counterparts when Robotnik rebuilt them to destroy Mina’s concert.


Although the title of the Comic special says, Sonic Blast, it is not an adaptation of Sonic Blast on the Game Gear. They both share the same story of Robotnik heading over to Flickie Island and robotosizing the Flickies while trying to find a Chaos Emerald, all 7 of them in the games story. Tails and Rotor help Sonic out with destroying the robotosized Flickies instead of Tails and Knuckles acting as tollmen to get Sonic into the Special Zone. There’s practically 2 zones in the comic, Green Groove and the Final Fight after Sonic and Robotnik go through a warp ring that leads to a temple and they have a tussle. It’s a pretty decent adaptation.


Here comes the big one. It all starts when Nate Morgan discovers the City of the Ancients, or Station Square, and the Freedom Fighters begin their journey, along with Amy using the Rings of Acorn to wish herself older so that she can join the freedom fighters, and her naiveté succeeds. Meanwhile Robotnik and his Shadow Bots are in the Mysterious Cat Colony in search of the Ancient Onyx, a black emerald which contains Chaos and Tikal. After releasing it, he then destroys the Master Emerald and uses fragments of it to give Chaos Strength, as well as releasing Mammoth Mogul from his prison. E-102 Gamma captures a frog ironically named, Froggy, and brings him to Robotnik as he swallowed a piece of Chaos. Now that Chaos is complete, he sends him out to find the fragments of the Master Emerald while Knuckles is on the hunt for them too. Amy gets captured by Robotniks robots and the Chaotix get captured by the Cat Colony suspecting them as enemies. Well there is quite alot of differences between the game and comic adaptation. Instead of Chaos Emeralds, shards of the Master Emerald are used to give Chaos his strength and upgrades and then later use the Super Emeralds that power Station Square to become Perfect Chaos. Chaos was sealed away in the Ancient Onyx, not the Master Emerald as it wasn’t created back then. Froggy can actually speak, well only in thoughts and making him cough up the tail back to Chaos is done very early. But then somehow he has a tail again and Chaos swallows him to get it back, I guess there must’ve been a moment when Froggy drank a piece of Chaos again and was trying to escape. Big the Cat is a little more aware of himself, having more iron in his dialogue instead of just, “duuuuh.” Amy, now using the power of the Rings of Acorn, maintains her current design as well as letting the rings power give her the Piko Piko Hammer. The whole deal with the flickie is very poorly done and practically has no purpose in the comic unlike it’s game counterpart as it has no emerald or anything, we don’t even know if it found it’s family or not. While Knuckles finds pieces of the Master Emerald, Tikal’s ball of light acts as his guide in finding them and Tikal is a little more helpful, like using an ancient technique to yank the Super Emeralds out of Perfect Chaos and let Sonic become Super Sonic. The Egg Carrier is like it’s game counterpart, except the transformation into it’s 2nd form is quickly dismissed as it had no purpose in the games, just sprouting a pair of wings. And there is also no Egg Carrier 2. Gamma has very little dialogue, but still maintains his game counterpart. The scene with Gamma and Amy is stripped down to narration as if Gamma is speaking to himself. When Gamma leaves, we never knew what happened to him until years later where it explains that after the SA Adaptation, he became a lone ranger and destroying the E-100 Series, even surviving a battle against E-101 Beta MKII, and then Omega came by and put him out of his misery. We also get more history on Station Square and it’s populations of humans are considered ancestors to the Overlanders in the comics. Alot of scenes and elements were cut out such as Robotnik tricking Knuckles, Sonic and Tails’s sole adventures after the plan crash and after the destruction of the Egg Carrier, several elements from Amy and Big’s stories and others. The whole adaptation is a combination of Issues and a Super Special to tie it into one package. Also, Silver Sonic II is actually used after the SA Adaptation instead of being left abandoned in the games.


This was around the point when they decided to stop doing adaptations and just make small stories to advertise the game, and are not canon to the Archie Sonic Series for the most part. So Sonic Shuffle was their first one in Issue 92, it’s just a short story where Lumina comes into Sonic’s room saying, “Please help me find the pieces of the Precious Stones in Maginaryworld.” and Sonic says, “Okay.” and then it ends saying, Buy the game to see how the rest of the story goes. The only thing that sort of considers it canon is when Sonic briefly mentions Sally, but that’s about it, the line can easily be rewritten to something else. Also, we have no idea where exactly this story takes place in the comics continuity and it’s never mentioned ever again. Which is a shame, could’ve saved us the trouble by doing an adaptation of the game instead of torturing ourselves with a game with brutal A.I’s. I mainly thought this was not canon to the series, yet the company states that it is Canon and it already happened. Even the Complete Sonic Comic Encyclopedia states that too. So are we ever going to get some kind of an issue that features a flashback of when Sonic and the others actually DID do an adaptation of Shuffle? Or are they going to completely ignore it? Until then, we’ll just have to assume that whatever happened in the game, happened in the comic. And the only characters from that game you would see again was Void when she made a cameo appearance in the Scourge Lockdown arc. So yeah, I say skip it.


Read my Archie Sonic Analysis Journal on what I think of the SA2 Adaptation, cause I’m that lazy on repeating all the stuff I said before.


I might be cheating on this one, well sort of. The reason why I featured this game in the list is that it features tons of elements from the game, but never did a proper adaptation of it’s story. Some might argue that the Treasure Team Tango arc is a Sonic Heros adaptation cause it’s 4 Teams made up of 3 members going after something for their own reasons, but not really. The main story features different side stories for the teams: Team Sonic have to stop Robotnik as usual, Rouge uncovers Shadow and Omega and head over to get revenge on Robotnik, Team Rose are looking for their lost friends, and Team Chaotix get a call to do missions to earn some cash, as well as finding the REAL Robonitk. The main core of the story is that Metal Sonic turns against Robotnik, locks him up and upgrades to Neo Metal Sonic, makes all these Robotnik duplicates to fool the teams so that he can copy their data on certain subjects (Life forms, Ultimate Life Form, and Chaos Data) and become supreme overlord. So instead, we just get various elements from the game: Epsio, Charmy and Vector are drawn with their updated designs besides their Knux Chaotix look, the Egg Pawns serve as Robotniks army for a while before their were all destroyed by the 4th reincarnation of Enerjak, the Egg Hawk and Egg Fleet are seen in the comics, and instead of one Neo Metal Sonic, it features an army of them known as the Metal Sonic Troopers. While Sonic was flung into space for a year after the Xorda attacked, everyone thought he was dead so Rotor and Sir Charles began creating an army of Metal Sonic Troopers to protect Knothole from Robotnik. But when Sonic returned, the whole project was shut down only to be awakened by one of Robotniks own children, A.D.A.M, who unleashed them onto Robotnik and Knothole and framed his sister, Mecha, for causing all of this which lead to her self destruction by Robotniks orders. So Sonic Heros, Features elements from the game? Yes. Features story elements? No.


Took me awhile to try and piece this together the best I can. The first time we’ve ever been introduced to something related to Sonic Rush was in the short story in Issues 160 and 161 where it introduces Blaze the Cat. Although the story says, Sonic Rush, it’s not really a adaptation of the game. It just shows Blaze appear in Mobius, gets captured by SWATbots, Sonic and Blaze have a tussle and then Blaze leaves. At first I thought it was just an advertisement for the game and it was, but unlike the other Sonic comic ads, this one actually has an ending instead of ending with, “What’s gonna happen next? Buy the game and see for yourself!” As the series progressed onwards, Blaze was on a mission to retrieve the Sol Emeralds and Treasure Team Tango featured Blaze and Creams first interaction with each other. So I guess the Sonic Rush Adaptation is still in a work in progress stage. Then Sonic Rush Adventure came around in Issue 180 and it was just an ad for the game. But then SU issue 1 came out and claimed that the events of Sonic Rush Adventure already happened. So I was gonna feature this as another of those, whatever happens in the game, happens in the comic, but it does leave some questions unanswered. When did it actually happen? cause it just seems real cheap and lazy by putting together an ad for the game and then claiming it already happened in the comics continuity with no given backstory on when it happened or how it differs from the game. Not only that, how the heck did the Chaos Emeralds end up in Blazes world? Some of them belong to someone else such as Mammoth Mogul and G.U.N, and the others still exist in the Special Zone. So in Comic Continuity so far: Mogul has one, Naugus has one, G.U.N has 2, Wily has one when the Emerald disappears from the Death Egg MKII, and the others still reside in the Special Zone, so who knows if this happened before most of them were taken out of the Special Zone or not. One obvious reason why these Adaptations seem incomplete is the fact of not being able to use Eggman Nega, or Dr. Nega as he’s known in the comics. As far as I know, the company was restricted in using certain characters back then mainly Omega, Cream, Vanilla, Rouge, Eggman Nega and Black Doom. Eventually these characters appeared in the comic, all except for Nega and Black Doom as SEGA still refuses to let them use these characters. Nega has been confirmed canon from constantly tampering wit too many Zones and on the run from the Zone Cops, and constantly mentioned by several characters, but has never made a physical appearance in the comic. So I guess when they finally are able to use Nega, THEN maybe we’ll get a flashback issue of a proper adaptation of Rush Adventure. But until then, I find the Sonic Rush games incomplete in the comics.


I’m not really a fan of the Sonic Riders series so I’ll try and make the comparisons the best I can. The Babylon Rouges were first introduced in Issues 163 and 164 as a short story where Robotnik hires them to trash Knothole and Sonic, Tails and Knuckles compete against them in a race to Knothole with Extreme Gear. And then it just ends saying, Buy the game to see what happens next. Well, apparently this story is actually canon in the comics as Bunnie recalls this event in the Tails Adventure Arc, I think. So since it ended with a cliffhanger, it’s safe to say that Sonic’s team won and the Rouges left to do their treasure hunting stuff. For the first game, all we got were the Rouges and the Extreme Gear hoverboards, no story elements at all. It’s interesting how these hoverboards would appearing on certain occasions in the comics later one, driven by Bark and Bean in one issue and Bunnie uses one when trying to escort Elias out of New Mobotropolis. We even get a bit of history that the Rouges were ex members of the Battle Bird Amarda and they too are also looking for the Babylon Garden. During the Babylon Rouges arc in the Sonic Universe, we’d get more elements from the game but mostly story elements from Zero Gravity like the whole deal that the Babylonians are actually aliens and all that jazz. I’ll bet ya $10 they’ll abandon that whole farfetched deal in the comics in the future. So all we’ve got in the comics related to the Rouges, the Garden, The Babylon Gaurdian from the first game and story elements from Zero Gravity. But so far, no race competition stuff from the games and no Free Riders stuff.


Well there really isn’t much to say about this. The comic features Abraham Tower, (The Commander) Chaos Blast, a brief talk about Black Doom and Shadows connections to him, and that’s about it. They really can’t do much of an adaptation mainly because just like with Dr. Nega, SEGA refuses to let them use Black Doom and his army for who knows what reason. He is however canon in the comics as he is currently in an epic war against the Xorda as they both want to take over Mobius, despite not physically appearing in the comic. It’s even stated by Gerald Robotnik from a data file in Issue 171 that Black Doom will return to Mobius in 50 Years, and by the fact that he and Xorda are at each others throats, it might be even longer to have him make a physical appearance in the comics depending on if SEGA will let them or not. So until then, Issue 171 is the best your gonna get for an adaptation of this game.


This one tends to be confusing, no surprise since the story in the game is very confusing. So did they do a story adaptation of this game? Yes... well kind of.... er, not really. The company has said that this already happened and was all erased from time at the end, like in the game. So they’re saying, “It did happen, but it didn’t happen.” So when it actually did happen, WHEN did this take place in the comics? After the Destruction of Knothole? The Iron Domain Saga? Before the Sonic Universe comics? Nobody knows. All we got are just locations from the game that are briefly mentioned in the comic, and Mephiles makes a cameo in the Scourge Lockdown Arc. The Complete Sonic Comic Encyclopedia even features Iblis and Solaris teasing us if any of these creatures could somehow slip through the cracks of time, or some shit like that. And Elise is seen in the Encyclopedia, but there’s a good chance we’ll never see her make a physical appearance in the comic because obviously, nobody wants to see her. So it features location elements, it did happen but it didn’t happen yet we have no idea when it took place, so I guess there never has been a proper adaptation of Sonic Next Gen, and there probably never will be an adaptation of that game.


At this point, it’s been months since the company did a proper adaptation of a Sonic Game and surprisingly they decided to do another Game Gear game featuring Tails. The stories tend to differ from each other: In the game, it’s supposed to be an adventure with Tails before he meet Sonic battling the Battle Kukku Army on Cocoa Island as they plan to get the 6 Chaos Emeralds and Tails has to stop them. In the comic, Tails takes Bunnie and Antoine to Cocoa Island for an overdue honeymoon, only to have wound up in an adventure fighting the Battle Bird Armada. It features characters from the game like Speedy, Dr. Fukoruko, The Battlelord, The Mole Mech and the Robot helper called T-pup in the comic, and makes good use of them instead of being used only once and then abandoned the next day. Even the Sea Fox makes a return after it was trashed years ago during the Endgame Arc. It has good pacing, good use of the elements from the game, and is worthy to be a proper adaptation.


Well this one is just a guess, so I could be wrong on this. I felt like pulling this one up because of the Preview in Issue 252 which states something about, Sky Patrol. So it makes me wonder if they’re actually going to feature characters from the game in the comic, mainly Witchcart, Carrotia, Bearenger and Focke-Wulf. Or just a reference and pure coincidence, who knows.


Secret Rings, Dark Brotherhood, Unleashed, Black Night, Colors, Generations, Sonic 4 and SEGA All Stars Racing: Transformed: Nothing but advertisements for the game and are not canon to the Archie Sonic Universe. There’s also a story of Sonic and the gang attending some olympic event in Issue 232, so was this supposed to be some kind of ad for Mario and Sonic at the Olympic Games, minus the Mario cast? Or just an advertisement for Sonic at the Olympic Games? Yes, that game is real. Well at least I’m glad they haven’t done an adaptation of Sonic Colors, I’d hate to see Jon Gray do the artwork and the writing for that, ugh. For Dark Brotherhood, characters from the game, (mainly the Noctorus Clan) are canon in the comics residing in the Twilight Zone aka Twilight Cage. But who knows if they’ll ever get a proper introduction in the comics due to the Ken Penders Lawsuit already being done and over with and already stripping away his characters from the comic.

So that concludes this long journal, the adaptations started off as their own stories, and went straight to Advertisements not being canon to the comics, and only rare occasions have they been doing proper adaptations again. But either way, we’re still gonna get ads for the next Sonic Game, like Sonic: Lost Worlds and such. Next journal will be covering topics related to Bunnie Rabbot, so until then this is MeltingMan234 signing out.
Now I really go in-depth with the comics talking about all of the adaptations they've done so far. And instead of titles, I'll be going by episode number since I obviously don't have enough room to fit the title on DA
akessel92 Featured By Owner Jan 4, 2014
That's the series in a nutshell. Also, btw they have Shadowfall released as a sequel to the game shadow the hedgehog and for rush adventure they had the Sonic universe pirate plunder panic for that title after worlds collide. However, Eggman Nega is only mentioned not shown. Seems Sega still needs to work on his backstory yet. As for this reboot I am both optimistic and apprehensive. One, because 20 years of comics might not matter anymore because of what fans call the pendering or I call the PENDERCAUST happened. 2 It is nice to see the old freedom fighters back together. Though I didn't mind the mecha sally arc but still it overstayed its welcome and wished it had a true resolution then poof she's not a robot and move on.
Cartoonguy133 Featured By Owner Jul 7, 2013
I hope Pirate Plunder Panic will have elements from the Rush games and that Eggman Nega will finally makes his official debut.
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